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How many copies did HoneyLand sell?

Estimated copies sold
≈ 818–1k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 33 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HoneyLand out and predicted the genre from its 8 similar games. Every figure here, including HoneyLand's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 184k–312k
best case 962k (Dorfromantik)
Games like HoneyLand

The middle of these games

≈ 184k–312k copies

≈ $938k–$1.3M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dorfromantik at ≈ 733k–1.2M copies, ≈ $2.8M–$7.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 653 to 15k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (6 of 8) and Board Game (3 of 8).
The winners
Winners here lead with Puzzle + City Builder, priced around $14. The breakout hits carry Sandbox + Relaxing + City Builder; a typical game here doesn't.
The era
The games you compared span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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CasualSimulation
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Board GameLocal Multiplayer
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