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wishvane

How many copies did Dorfromantik sell?

Estimated copies sold
≈ 733k–1.2M
$2.8M–$7.6M after Steam's cut $5.1M–$11.7M before the cut
from 30k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dorfromantik out and predicted the genre from its 8 similar games. Every figure here, including Dorfromantik's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 82k–145k
best case 792k (Mini Motorways)
Games like Dorfromantik

The middle of these games

≈ 82k–145k copies

≈ $649k–$827k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Mini Motorways at ≈ 604k–981k copies, ≈ $1.7M–$4.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 10k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (5 of 8) and Building (4 of 8).
The winners
Winners here lead with Experimental + Building, priced around $8. The breakout hits carry Relaxing + City Builder + Minimalist; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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7.5x vs typical
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ExperimentalBuilding
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NatureSandbox
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Est. copies
≈ 604k–981k
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StrategySimulation
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Est. copies
≈ 483k–785k
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$4.99
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RelaxingCity Builder
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Quick-Time EventsMultiple Endings
Terra Nil
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Est. copies
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3.0x vs typical
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Est. copies
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BuildingManagement
Train Valley
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≈ 169k–274k
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Est. revenue
$463k–$1.2M after Steam's cut $842k–$1.9M before the cut
$9.99
3k reviews
Very Positive
Replay ValueResource Management

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