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How many copies did Just Go sell?

Estimated copies sold
≈ 82k–133k
$225k–$606k after Steam's cut $410k–$932k before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Just Go out and predicted the genre from its 8 similar games. Every figure here, including Just Go's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 122k–177k
best case 746k (MONOPOLY® PLUS)
Games like Just Go

The middle of these games

≈ 122k–177k copies

≈ $584k–$1.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: MONOPOLY® PLUS at ≈ 568k–923k copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Board Game (6 of 8) and Tabletop (5 of 8).
The winners
Winners here lead with Board Game + Turn-Based Strategy. The breakout hits carry Family Friendly + Local Multiplayer + Casual; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Niche - a genetics survival game
2017
Est. copies
≈ 180k–292k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$890k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$17.99
5k reviews
Very Positive
Turn-Based StrategyAdventure
Twilight Struggle
2016
Est. copies
≈ 124k–201k
SteamSpy 200k–500k
Est. revenue
$340k–$915k after Steam's cut $619k–$1.4M before the cut
$9.99
3k reviews
Very Positive
Board GameStrategy
Root
2020
Est. copies
≈ 137k–223k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$565k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$14.99
6k reviews
Very Positive
Board GameTabletop
Curious Expedition 2
2021
Est. copies
≈ 103k–167k
SteamSpy 500k–1M
Est. revenue
$565k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Very Positive
AdventureSimulation
MONOPOLY® PLUS
2017
Est. copies
≈ 568k–923k
5.5x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
17k reviews
Mixed
Board GameMultiplayer
Through the Ages
2018
Est. copies
≈ 71k–116k
SteamSpy 200k–500k
Est. revenue
$313k–$841k after Steam's cut $569k–$1.3M before the cut
$15.99
2k reviews
Very Positive
StrategyBoard Game
THE GAME OF LIFE
2015
Est. copies
≈ 133k–216k
SteamSpy 200k–500k
Est. revenue
$237k–$638k after Steam's cut $431k–$981k before the cut
$6.49
3k reviews
Mostly Positive
Board GameMultiplayer
No Time to Relax
2019
Est. copies
≈ 83k–135k
SteamSpy 200k–500k
Est. revenue
$321k–$862k after Steam's cut $583k–$1.3M before the cut
$13.99
3k reviews
Very Positive
Multiplayer4 Player Local

Sizing up your own game? See what its genre can realistically do before you build it.