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How many copies did Apotheker sell?

Estimated copies sold
≈ 1k–2k
$2k–$4k after Steam's cut $3k–$7k before the cut
from 48 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Apotheker out and predicted the genre from its 8 similar games. Every figure here, including Apotheker's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 38k–106k
best case 425k (Little Witch in the Woods)
Games like Apotheker

The middle of these games

≈ 38k–106k copies

≈ $285k–$845k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Little Witch in the Woods at ≈ 324k–526k copies, ≈ $1.8M–$4.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 615 reviews in their first month; the spread ran 163 to 10k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Management (4 of 8).
The winners
Winners here lead with Simulation + Magic, priced around $20.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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