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How many copies did Still There sell?

Estimated copies sold
≈ 39k–63k
$161k–$432k after Steam's cut $292k–$665k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Still There out and predicted the genre from its 8 similar games. Every figure here, including Still There's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.5M–5.7M
best case 8.5M (Detroit: Become Human)
Games like Still There

The middle of these games

≈ 2.5M–5.7M copies

≈ $20.5M–$35.8M after Steam's cut

from ~71k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Detroit: Become Human at ≈ 6.5M–10.5M copies, ≈ $71.2M–$191.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 3k to 19k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (8 of 8) and Emotional (3 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $40. The breakout hits carry Multiple Endings + Cinematic + Futuristic; a typical game here doesn't.
The era
The games you compared span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Detroit: Become Human
2020
Est. copies
≈ 6.5M–10.5M
3.7x vs typical
SteamSpy 2M–5M
Est. revenue
$71.2M–$191.3M after Steam's cut $129.4M–$294.4M before the cut
$39.99
261k reviews
Overwhelmingly Positive
Choices MatterStory Rich
A Plague Tale: Innocence
2019
Est. copies
≈ 2.1M–3.3M
SteamSpy 1M–2M
Est. revenue
$22.6M–$60.8M after Steam's cut $41.1M–$93.6M before the cut
$39.99
71k reviews
Very Positive
Story RichAdventure
Spiritfarer®: Farewell Edition
2020
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.9M–$29.3M after Steam's cut $19.8M–$45.0M before the cut
$29.99
53k reviews
Very Positive
EmotionalStory Rich
Persona 4 Golden
2020
Est. copies
≈ 2.2M–3.5M
SteamSpy 1M–2M
Est. revenue
$11.9M–$31.9M after Steam's cut $21.6M–$49.1M before the cut
$19.99
87k reviews
Overwhelmingly Positive
JRPGGreat Soundtrack
Spec Ops: The Line
2012
Est. copies
≈ 3.6M–5.8M
SteamSpy 2M–5M
Est. revenue
Free
Free
56k reviews
Very Positive
Story RichThird-Person Shooter
To the Moon
2012
Est. copies
≈ 5.5M–8.9M
SteamSpy 2M–5M
Est. revenue
$15.0M–$40.3M after Steam's cut $27.3M–$62.0M before the cut
$9.99
86k reviews
Overwhelmingly Positive
Story RichGreat Soundtrack
What Remains of Edith Finch
2017
Est. copies
≈ 1.8M–2.9M
SteamSpy 500k–1M
Est. revenue
$10.0M–$26.8M after Steam's cut $18.1M–$41.2M before the cut
$19.99
53k reviews
Overwhelmingly Positive
Story RichAtmospheric
The Walking Dead
2012
Est. copies
≈ 5.1M–8.2M
SteamSpy 2M–5M
Est. revenue
$20.9M–$56.2M after Steam's cut $38.0M–$86.5M before the cut
$14.99
80k reviews
Overwhelmingly Positive
ZombiesStory Rich

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