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How many copies did Darkzone: Idle RPG sell?

Estimated copies sold
≈ 3k–5k
from 133 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Darkzone: Idle RPG out and predicted the genre from its 8 similar games. Every figure here, including Darkzone: Idle RPG's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 274k–594k
best case 966k (IdleOn - The Incremental MMO)
Games like Darkzone: Idle RPG

The middle of these games

≈ 274k–594k copies

≈ $1.3M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: IdleOn - The Incremental MMO at ≈ 736k–1.2M copies.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 114 to 26k.
The genre you'd be entering
Your set
Your set clusters on Clicker (7 of 8) and Idler (7 of 8).
The winners
Winners here lead with Idler + MMORPG.
The era
The games you compared span 2018 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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PvPHack and Slash

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