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How many copies did Trine 5: A Clockwork Conspiracy sell?

Estimated copies sold
≈ 85k–139k
$704k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Trine 5: A Clockwork Conspiracy out and predicted the genre from its 8 similar games. Every figure here, including Trine 5: A Clockwork Conspiracy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 99k–133k
best case 38.6M (Portal 2)
Games like Trine 5: A Clockwork Conspiracy

The middle of these games

≈ 99k–133k copies

≈ $725k–$1.4M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Portal 2 at ≈ 29.4M–47.8M copies, ≈ $80.8M–$217.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 962 reviews in their first month; the spread ran 228 to 19k.
The genre you'd be entering
Your set
Your set clusters on Platformer (8 of 8) and Puzzle-Platformer (6 of 8).
The winners
Winners here lead with Platformer + Puzzle-Platformer, priced around $7. The breakout hits carry Dark Humor + Story Rich + Funny; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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