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How many copies did Regular Human Workshop sell?

Estimated copies sold
≈ 31k–50k
$84k–$227k after Steam's cut $154k–$349k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Regular Human Workshop out and predicted the genre from its 8 similar games. Every figure here, including Regular Human Workshop's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–269k
best case 12.0M (People Playground)
Games like Regular Human Workshop

The middle of these games

≈ 19k–269k copies

≈ $89k–$2.7M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: People Playground at ≈ 9.1M–14.9M copies, ≈ $25.1M–$67.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 243 reviews in their first month; the spread ran 21 to 19k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (8 of 8) and Choose Your Own Adventure (5 of 8).
The winners
Winners here lead with Sandbox + Gore, priced around $10.
The era
The games you compared span 2019 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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19x vs typical
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