Sign in
wishvane

How many copies did PixPhys sell?

Estimated copies sold
≈ 5k–9k
$6k–$16k after Steam's cut $11k–$24k before the cut
from 216 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left PixPhys out and predicted the genre from its 8 similar games. Every figure here, including PixPhys's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 480k–1.6M
best case 12.0M (People Playground)
Games like PixPhys

The middle of these games

≈ 480k–1.6M copies

≈ $3.7M–$11.7M after Steam's cut

from ~24k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: People Playground at ≈ 9.1M–14.9M copies, ≈ $25.1M–$67.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 3k to 17k.
The genre you'd be entering
Your set
Your set clusters on Physics (5 of 8) and Moddable (4 of 8).
The winners
Winners here lead with Sandbox + Gore, priced around $10.
The era
The games you compared span 2012 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Noita
2020
Est. copies
≈ 2.2M–3.6M
3.7x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before the cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like
People Playground
2019
Est. copies
≈ 9.1M–14.9M
13x vs typical
SteamSpy 5M–10M
Est. revenue
$25.1M–$67.5M after Steam's cut $45.7M–$103.9M before the cut
$9.99
317k reviews
Overwhelmingly Positive
SandboxGore
Paint the Town Red
2021
Est. copies
≈ 805k–1.3M
SteamSpy 1M–2M
Est. revenue
$4.4M–$11.9M after Steam's cut $8.1M–$18.3M before the cut
$19.99
32k reviews
Overwhelmingly Positive
GoreBlood
Cosmoteer: Starship Architect & Commander
2022
Est. copies
≈ 318k–517k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before the cut
$19.99
13k reviews
Very Positive
Sci-fiSingleplayer
Airships: Conquer the Skies
2018
Est. copies
≈ 201k–326k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$24.99
7k reviews
Overwhelmingly Positive
Vehicular Combat4X
Cortex Command
2012
Est. copies
≈ 381k–620k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.7M before the cut
$19.99
6k reviews
Mostly Positive
StrategyIndie
Dome Keeper
2022
Est. copies
≈ 550k–893k
SteamSpy 2M–5M
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.3M before the cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
Forts
2017
Est. copies
≈ 870k–1.4M
SteamSpy 1M–2M
Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.8M before the cut
$14.99
25k reviews
Very Positive
Base-BuildingMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.