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How many copies did Eternal Dungeon sell?

Estimated copies sold
≈ 422–685
$231–$620 after Steam's cut $420–$954 before the cut
from 17 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Eternal Dungeon out and predicted the genre from its 8 similar games. Every figure here, including Eternal Dungeon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 97k–257k
best case 262k (Melody's Escape)
Games like Eternal Dungeon

The middle of these games

≈ 97k–257k copies

≈ $282k–$1.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Melody's Escape at ≈ 200k–325k copies, ≈ $549k–$1.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 435 to 2k.
The genre you'd be entering
Your set
Your set clusters on Runner (8 of 8) and Platformer (7 of 8).
The winners
Winners here lead with Music-Based Procedural Generation + Rhythm, priced around $10.
The era
The games you compared span 2011 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Super Meat Boy Forever
2022
Est. copies
≈ 54k–88k
SteamSpy 50k–100k
Est. revenue
$74k–$199k after Steam's cut $135k–$307k before the cut
$4.99
2k reviews
Mixed
IndieAction
Melody's Escape
2016
Est. copies
≈ 200k–325k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$549k–$1.5M after Steam's cut $998k–$2.3M before the cut
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm
Vector
2013
Est. copies
≈ 88k–143k
SteamSpy 50k–100k
Est. revenue
$169k–$454k after Steam's cut $307k–$698k before the cut
$6.99
1k reviews
Very Positive
ParkourAction
BIT.TRIP RUNNER
2011
Est. copies
≈ 250k–406k
SteamSpy 200k–500k
Est. revenue
$686k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$9.99
4k reviews
Very Positive
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
2013
Est. copies
≈ 194k–316k
SteamSpy 20k–50k
Est. revenue
$802k–$2.2M after Steam's cut $1.5M–$3.3M before the cut
$14.99
3k reviews
Very Positive
Soda Crisis
2022
Est. copies
≈ 80k–130k
SteamSpy 200k–500k
Est. revenue
$242k–$650k after Steam's cut $439k–$1000k before the cut
$10.99
3k reviews
Very Positive
Side ScrollerRunner
Hextech Mayhem: A League of Legends Story™
2021
Est. copies
≈ 58k–95k
SteamSpy 200k–500k
Est. revenue
$160k–$430k after Steam's cut $291k–$662k before the cut
$9.99
2k reviews
Mostly Positive
MusicRhythm
Dino Run DX
2015
Est. copies
≈ 79k–129k
SteamSpy 100k–200k
Est. revenue
$131k–$351k after Steam's cut $238k–$540k before the cut
$5.99
2k reviews
Very Positive
DinosaursPixel Graphics

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