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How many copies did Hextech Mayhem: A League of Legends Story™ sell?

Estimated copies sold
≈ 58k–95k
$160k–$430k after Steam's cut $291k–$662k before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hextech Mayhem: A League of Legends Story™ out and predicted the genre from its 8 similar games. Every figure here, including Hextech Mayhem: A League of Legends Story™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–9k
best case 262k (Melody's Escape)
Games like Hextech Mayhem: A League of Legends Story™

The middle of these games

≈ 3k–9k copies

≈ $9k–$64k after Steam's cut

from ~99 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Melody's Escape at ≈ 200k–325k copies, ≈ $549k–$1.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 36 reviews in their first month; the spread ran 2 to 330.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Music (7 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Rhythm + Runner, priced around $12. The breakout hits carry Moddable + Stylized; a typical game here doesn't.
The era
The games you compared span 2013 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Runner3
2018
Est. copies
≈ 9k–15k
3.0x vs typical
SteamSpy under 20k
Est. revenue
$50k–$135k after Steam's cut $91k–$207k before the cut
$19.99
300 reviews
Mostly Positive
ActionIndie
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
2013
Est. copies
≈ 194k–316k
31x vs typical
SteamSpy 20k–50k
Est. revenue
$802k–$2.2M after Steam's cut $1.5M–$3.3M before the cut
$14.99
3k reviews
Very Positive
Melody's Escape
2016
Est. copies
≈ 200k–325k
49x vs typical
SteamSpy 200k–500k
Est. revenue
$549k–$1.5M after Steam's cut $998k–$2.3M before the cut
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm
Rhythm Journey
2022
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$5.99
113 reviews
Very Positive
IndieRhythm
Nebula Flow
2025
Est. copies
≈ 967–2k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$17.99
39 reviews
Positive
IndieRhythm
Lost in Harmony
2018
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $6k–$15k before the cut
$6.99
61 reviews
Very Positive
IndieCasual
JoJo Siwa: Worldwide Party
2022
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
Free
Free
85 reviews
Mixed
CasualRunner
Melody's Escape 2
2026
Est. copies
≈ 8k–14k
3.4x vs typical
SteamSpy 20k–50k
Est. revenue
$35k–$93k after Steam's cut $63k–$144k before the cut
$14.99
340 reviews
Very Positive
Music-Based Procedural GenerationRhythm

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