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How many copies did Soul Delivery Chapter sell?

Estimated copies sold
≈ 521–846
from 21 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Soul Delivery Chapter out and predicted the genre from its 8 similar games. Every figure here, including Soul Delivery Chapter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–402k
best case 655k (The Test)
Games like Soul Delivery Chapter

The middle of these games

≈ 6k–402k copies

≈ $24k–$991k after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: The Test at ≈ 499k–811k copies, ≈ $273k–$734k after Steam's cut.

What it took to get here
About half the games that made it here had over 287 reviews in their first month; the spread ran 2 to 1k.
The genre you'd be entering
Your set
Your set clusters on Choose Your Own Adventure (7 of 8) and Exploration (5 of 8).
The winners
Winners here lead with Choose Your Own Adventure + Simulation, priced around $2.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Test
2020
Est. copies
≈ 499k–811k
3.6x vs typical
SteamSpy 500k–1M
Est. revenue
$273k–$734k after Steam's cut $497k–$1.1M before the cut
$1.99
20k reviews
Overwhelmingly Positive
Choose Your Own AdventureSimulation
Her Story
2015
Est. copies
≈ 507k–824k
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.8M before the cut
$9.99
10k reviews
Very Positive
InvestigationTyping
The Test: Final Revelation
2020
Est. copies
≈ 133k–216k
SteamSpy under 20k
Est. revenue
$73k–$196k after Steam's cut $132k–$301k before the cut
$1.99
5k reviews
Overwhelmingly Positive
SimulationChoose Your Own Adventure
Pentiment
2022
Est. copies
≈ 242k–393k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$19.99
10k reviews
Overwhelmingly Positive
HistoricalStory Rich
The Test: Hypothesis Rising
2020
Est. copies
≈ 147k–239k
SteamSpy 20k–50k
Est. revenue
$80k–$216k after Steam's cut $146k–$332k before the cut
$1.99
6k reviews
Overwhelmingly Positive
SimulationMultiple Endings
Haunted House 2
2025
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$17k–$45k after Steam's cut $30k–$69k before the cut
$9.99
244 reviews
Very Positive
AdventureInteractive Fiction
Wolf Adventures
2021
Est. copies
≈ 595–967
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before the cut
$9.99
24 reviews
Positive
AdventureInteractive Fiction
It's Time
2022
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$47–$127 after Steam's cut $86–$195 before the cut
$0.99
7 reviews
7 user reviews
ExplorationChoose Your Own Adventure

Sizing up your own game? See what its genre can realistically do before you build it.