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How many copies did Wolf Adventures sell?

Estimated copies sold
≈ 595–967
$2k–$4k after Steam's cut $3k–$7k before the cut
from 24 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wolf Adventures out and predicted the genre from its 8 similar games. Every figure here, including Wolf Adventures's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 668–13k
best case 27k (GOODBYE WORLD)
Games like Wolf Adventures

The middle of these games

≈ 668–13k copies

≈ $577–$2k after Steam's cut

from ~76 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: GOODBYE WORLD at ≈ 21k–34k copies, ≈ $69k–$185k after Steam's cut.

What it took to get here
About half the games that made it here had over 45 reviews in their first month; the spread ran 4 to 355.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Interactive Fiction (7 of 8) and Visual Novel (5 of 8).
The winners
Winners here lead with Story Rich + Interactive Fiction, priced around $12.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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IndieAdventure
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