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How many copies did LONE RUIN sell?

Estimated copies sold
≈ 5k–8k
$20k–$55k after Steam's cut $37k–$84k before the cut
from 199 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left LONE RUIN out and predicted the genre from its 8 similar games. Every figure here, including LONE RUIN's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–224k
best case 1.6M (Deep Rock Galactic: Survivor)
Games like LONE RUIN

The middle of these games

≈ 6k–224k copies

≈ $12k–$1.7M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Deep Rock Galactic: Survivor at ≈ 1.2M–1.9M copies, ≈ $4.3M–$11.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 590 reviews in their first month; the spread ran 34 to 41k.
The genre you'd be entering
Your set
Your set clusters on Arena Shooter (8 of 8) and Arcade (7 of 8).
The winners
Winners here lead with Dwarf + Action Roguelike, priced around $13.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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$277–$745 after Steam's cut $504–$1k before the cut
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