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How many copies did Deus Lo Veult sell?

Estimated copies sold
≈ 149–242
$409–$1k after Steam's cut $744–$2k before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Deus Lo Veult out and predicted the genre from its 8 similar games. Every figure here, including Deus Lo Veult's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 105k–243k
best case 20.6M (Sid Meier’s Civilization® VI)
Games like Deus Lo Veult

The middle of these games

≈ 105k–243k copies

≈ $319k–$2.0M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sid Meier’s Civilization® VI at ≈ 15.7M–25.6M copies, ≈ $259.5M–$697.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 484 to 12k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (5 of 8) and Grand Strategy (4 of 8).
The winners
Winners here lead with Turn-Based Strategy + Historical, priced around $55. The breakout hits carry Multiplayer + Historical + 4X; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.7M–25.6M
76x vs typical
SteamSpy 10M–20M
Est. revenue
$259.5M–$697.7M after Steam's cut $471.8M–$1073.4M before the cut
$59.99
378k reviews
Very Positive
StrategyTurn-Based Strategy
The Battle of Polytopia
2020
Est. copies
≈ 148k–241k
SteamSpy 500k–1M
Est. revenue
$611k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$14.99
6k reviews
Very Positive
StrategyTurn-Based
Ultimate Admiral: Dreadnoughts
2023
Est. copies
≈ 198k–321k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$34.99
8k reviews
Mixed
Naval CombatNaval
Legend of Heroes: Three Kingdoms
2025
Est. copies
≈ 200k–325k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.5M before the cut
$19.99
8k reviews
Very Positive
Early AccessSimulation
我来自江湖 From Jianghu
2020
Est. copies
≈ 63k–102k
SteamSpy 200k–500k
Est. revenue
$173k–$464k after Steam's cut $314k–$714k before the cut
$9.99
3k reviews
Very Positive
BuildingSimulation
HUMANKIND™
2021
Est. copies
≈ 709k–1.2M
5.8x vs typical
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.2M after Steam's cut $17.7M–$40.3M before the cut
$49.99
29k reviews
Mixed
StrategyTurn-Based Strategy
Pixel Starships
2023
Est. copies
≈ 74k–121k
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Mostly Positive
Sci-fiSpace
Three Kingdoms The Last Warlord
2021
Est. copies
≈ 98k–159k
SteamSpy 200k–500k
Est. revenue
$108k–$289k after Steam's cut $196k–$445k before the cut
$3.99
4k reviews
Mixed
StrategyTurn-Based Strategy

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