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How many copies did 武林志2 (Wushu Chronicles 2) sell?

Estimated copies sold
≈ 21k–34k
$114k–$306k after Steam's cut $207k–$471k before the cut
from 836 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 武林志2 (Wushu Chronicles 2) out and predicted the genre from its 8 similar games. Every figure here, including 武林志2 (Wushu Chronicles 2)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 164k–559k
best case 1.7M (Brutal Legend)
Games like 武林志2 (Wushu Chronicles 2)

The middle of these games

≈ 164k–559k copies

≈ $502k–$1.1M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Open World (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Brutal Legend at ≈ 1.3M–2.1M copies, ≈ $5.3M–$14.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 65 reviews in their first month; the spread ran 60 to 4k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Open World (4 of 8) and Action-Adventure (3 of 8).
The winners
Winners here lead with Comedy + Open World, priced around $15.
The era
The games you compared span 2007 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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