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How many copies did Han Xiongnu Wars sell?

Estimated copies sold
≈ 142k–230k
$272k–$732k after Steam's cut $495k–$1.1M before the cut
from 4k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Han Xiongnu Wars out and predicted the genre from its 8 similar games. Every figure here, including Han Xiongnu Wars's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.7M–7.1M
best case 9.6M (Mount & Blade II: Bannerlord)
Games like Han Xiongnu Wars

The middle of these games

≈ 2.7M–7.1M copies

≈ $35.2M–$116.3M after Steam's cut

from ~88k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Mount & Blade II: Bannerlord at ≈ 7.3M–11.9M copies, ≈ $101.0M–$271.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 44k reviews in their first month; the spread ran 20k to 200k.
The genre you'd be entering
Your set
Your set clusters on Open World (6 of 8) and Historical (5 of 8).
The winners
Winners here lead with Medieval + Open World, priced around $50.
The era
The games you compared span 2010 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mount & Blade II: Bannerlord
2022
Est. copies
≈ 7.3M–11.9M
3.4x vs typical
SteamSpy 10M–20M
Est. revenue
$101.0M–$271.6M after Steam's cut $183.7M–$417.9M before the cut
$49.99
296k reviews
Very Positive
MedievalStrategy
Assassin's Creed 2
2010
Est. copies
≈ 3.9M–6.3M
SteamSpy 2M–5M
Est. revenue
$21.3M–$57.3M after Steam's cut $38.7M–$88.1M before the cut
$19.99
61k reviews
Very Positive
ActionOpen World
Mount & Blade: Warband
2010
Est. copies
≈ 10.9M–17.7M
2.0x vs typical
SteamSpy 5M–10M
Est. revenue
$59.7M–$160.6M after Steam's cut $108.6M–$247.1M before the cut
$19.99
172k reviews
Overwhelmingly Positive
MedievalRPG
Age of History II
2018
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$5.99
50k reviews
Very Positive
StrategyHistorical
Assassin's Creed® Origins
2017
Est. copies
≈ 4.4M–7.2M
SteamSpy 1M–2M
Est. revenue
$72.9M–$196.0M after Steam's cut $132.6M–$301.6M before the cut
$59.99
128k reviews
Very Positive
Open WorldAssassin
Assassin's Creed® Unity
2014
Est. copies
≈ 4.8M–7.8M
SteamSpy 2M–5M
Est. revenue
$39.5M–$106.1M after Steam's cut $71.8M–$163.2M before the cut
$29.99
85k reviews
Mostly Positive
Open WorldParkour
Manor Lords
2024
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$24.8M–$66.6M after Steam's cut $45.0M–$102.4M before the cut
$39.99
91k reviews
Very Positive
StrategyCity Builder
Medieval Dynasty
2021
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$12.4M–$33.4M after Steam's cut $22.6M–$51.4M before the cut
$34.99
52k reviews
Very Positive
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