Sign in
wishvane

How many copies did ENDLESS Dungeon™ - Definitive Edition sell?

Estimated copies sold
≈ 95k–155k
$393k–$1.1M after Steam's cut $714k–$1.6M before the cut
from 4k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ENDLESS Dungeon™ - Definitive Edition out and predicted the genre from its 8 similar games. Every figure here, including ENDLESS Dungeon™ - Definitive Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 436k–650k
best case 2.5M (Minion Masters)
Games like ENDLESS Dungeon™ - Definitive Edition

The middle of these games

≈ 436k–650k copies

≈ $1.6M–$3.5M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Tower Defense (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Minion Masters at ≈ 1.9M–3.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 3k to 8k.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (3 of 8) and Base-Building (2 of 8).
The winners
Winners here lead with Post-apocalyptic + Rogue-like, priced around $19. The breakout hits carry Free to Play + Base-Building + PvE; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Last Spell
2023
Est. copies
≈ 338k–550k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.2M–$9.6M before the cut
$24.99
14k reviews
Very Positive
StrategySingleplayer
Dome Keeper
2022
Est. copies
≈ 550k–893k
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.3M before the cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
Kingdom: Classic
2015
Est. copies
≈ 1.1M–1.8M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
23k reviews
Very Positive
Free to PlayStrategy
Garfield Kart
2015
Est. copies
≈ 690k–1.1M
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
Wall World
2023
Est. copies
≈ 313k–508k
SteamSpy 500k–1M
Est. revenue
$601k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$6.99
13k reviews
Very Positive
Rogue-liteMining
Bad North: Jotunn Edition
2018
Est. copies
≈ 431k–700k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.3M before the cut
$14.99
14k reviews
Very Positive
WargameVikings
Minion Masters
2019
Est. copies
≈ 1.9M–3.1M
4.7x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
65k reviews
Very Positive
PvETrading Card Game
Tribes of Midgard
2021
Est. copies
≈ 576k–937k
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$19.99
23k reviews
Mostly Positive
Open World Survival CraftOnline Co-Op

Sizing up your own game? See what its genre can realistically do before you build it.