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How many copies did Insect Swarm sell?

Estimated copies sold
≈ 65k–106k
$126k–$338k after Steam's cut $229k–$521k before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Insect Swarm out and predicted the genre from its 8 similar games. Every figure here, including Insect Swarm's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23k–39k
best case 125k (Sky Force Reloaded)
Games like Insect Swarm

The middle of these games

≈ 23k–39k copies

≈ $71k–$147k after Steam's cut

from ~616 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Sky Force Reloaded at ≈ 95k–154k copies, ≈ $261k–$702k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 91 reviews in their first month; the spread ran 62 to 380.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Shoot 'Em Up (7 of 8) and Bullet Hell (6 of 8).
The winners
Winners here lead with Shoot 'Em Up + Arcade, priced around $10. The breakout hits carry Local Co-Op + Top-Down Shooter + Top-Down; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.5x vs typical
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SimulationSingleplayer

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