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How many copies did 12 Labours of Hercules XII: Timeless Adventure sell?

Estimated copies sold
≈ 620–1k
$2k–$5k after Steam's cut $4k–$8k before the cut
from 25 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 12 Labours of Hercules XII: Timeless Adventure out and predicted the genre from its 8 similar games. Every figure here, including 12 Labours of Hercules XII: Timeless Adventure's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–17k
best case 880k (Turmoil)
Games like 12 Labours of Hercules XII: Timeless Adventure

The middle of these games

≈ 5k–17k copies

≈ $15k–$68k after Steam's cut

from ~344 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Turmoil at ≈ 670k–1.1M copies, ≈ $2.4M–$6.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 133 reviews in their first month; the spread ran 49 to 973.
The genre you'd be entering
Your set
Your set clusters on Time Management (5 of 8) and Turn-Based Strategy (5 of 8).
The winners
Winners here lead with Management + Mining, priced around $13. The breakout hits carry Mining + Multiplayer + Asynchronous Multiplayer; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Turmoil
2016
Est. copies
≈ 670k–1.1M
47x vs typical
SteamSpy 1M–2M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.4M–$9.9M before the cut
$12.99
16k reviews
Very Positive
ManagementMining
小小侠客模拟器
2025
Est. copies
≈ 29k–46k
3.3x vs typical
SteamSpy 20k–50k
Est. revenue
$23k–$63k after Steam's cut $43k–$97k before the cut
$2.99
1k reviews
Very Positive
Martial ArtsRogue-like
Roots of Yggdrasil
2024
Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
$50k–$134k after Steam's cut $91k–$206k before the cut
$19.99
366 reviews
Very Positive
DeckbuildingFemale Protagonist
PC Tycoon 2
2024
Est. copies
≈ 9k–14k
SteamSpy 20k–50k
Est. revenue
$19k–$50k after Steam's cut $34k–$78k before the cut
$7.99
344 reviews
Very Positive
EconomyTime Management
Citizens: Far Lands
2022
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
$9k–$25k after Steam's cut $17k–$38k before the cut
$9.99
136 reviews
Mostly Positive
Resource ManagementMinimalist
Dungeon Inn
2024
Est. copies
≈ 17k–27k
1.9x vs typical
SteamSpy 20k–50k
Est. revenue
$59k–$159k after Steam's cut $108k–$245k before the cut
$12.99
669 reviews
Very Positive
Early AccessSimulation
Mobiles Tycoon
2024
Est. copies
≈ 5k–7k
SteamSpy 20k–50k
Est. revenue
$7k–$20k after Steam's cut $14k–$31k before the cut
$5.99
182 reviews
Very Positive
Time ManagementIdler
长路江湖 - 九州群芳
2026
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$4.99
134 reviews
Mixed
CasualRPG

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