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How many copies did Roots of Yggdrasil sell?

Estimated copies sold
≈ 9k–15k
$50k–$134k after Steam's cut $91k–$206k before the cut
from 366 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Roots of Yggdrasil out and predicted the genre from its 8 similar games. Every figure here, including Roots of Yggdrasil's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 244k–326k
best case 18.7M (Cities: Skylines)
Games like Roots of Yggdrasil

The middle of these games

≈ 244k–326k copies

≈ $2.0M–$2.3M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Cities: Skylines at ≈ 14.2M–23.1M copies, ≈ $117.4M–$315.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 7k.
The genre you'd be entering
Your set
Your set clusters on Deckbuilding (6 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30. The breakout hits carry City Builder + Building + Management; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cities: Skylines
2015
Est. copies
≈ 14.2M–23.1M
38x vs typical
SteamSpy 10M–20M
Est. revenue
$117.4M–$315.8M after Steam's cut $213.5M–$485.8M before the cut
$29.99
292k reviews
Very Positive
Black Book
2021
Est. copies
≈ 167k–271k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$24.99
7k reviews
Very Positive
Card BattlerTurn-Based Tactics
月圆之夜 (Night of Full Moon)
2019
Est. copies
≈ 316k–514k
SteamSpy 500k–1M
Est. revenue
Free
Free
11k reviews
Very Positive
Card GameFree to Play
Backpack Hero
2023
Est. copies
≈ 211k–342k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$19.99
8k reviews
Very Positive
Replay ValueTurn-Based
Luck be a Landlord
2023
Est. copies
≈ 286k–464k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$785k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$9.99
12k reviews
Very Positive
Hand of Fate 2
2017
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.4M after Steam's cut $3.0M–$6.8M before the cut
$29.99
6k reviews
Very Positive
One Step From Eden
2020
Est. copies
≈ 190k–309k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$19.99
8k reviews
Very Positive
Action RoguelikeDifficult
Potionomics
2022
Est. copies
≈ 183k–297k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$24.99
7k reviews
Very Positive
DeckbuildingDating Sim

Sizing up your own game? See what its genre can realistically do before you build it.