Sign in
wishvane

How many copies did Role of Hex sell?

Estimated copies sold
≈ 2k–4k
$7k–$18k after Steam's cut $12k–$28k before the cut
from 98 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Role of Hex out and predicted the genre from its 8 similar games. Every figure here, including Role of Hex's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 356k–825k
best case 757k (Tribes of Midgard)
Games like Role of Hex

The middle of these games

≈ 356k–825k copies

≈ $947k–$5.2M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Tribes of Midgard at ≈ 576k–937k copies, ≈ $3.2M–$8.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 1k to 8k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (6 of 8) and Tower Defense (5 of 8).
The winners
Winners here lead with Open World Survival Craft + Action RPG, priced around $20.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tribes of Midgard
2021
Est. copies
≈ 576k–937k
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$19.99
23k reviews
Mostly Positive
Open World Survival CraftOnline Co-Op
Dome Keeper
2022
Est. copies
≈ 550k–893k
SteamSpy 2M–5M
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.3M before the cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
Monster Train
2020
Est. copies
≈ 569k–924k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Mountain
2014
Est. copies
≈ 912k–1.5M
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
Rogue Tower
2022
Est. copies
≈ 147k–239k
SteamSpy 500k–1M
Est. revenue
$605k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$14.99
6k reviews
Very Positive
Tower DefenseStrategy
Dungeon of the ENDLESS™
2014
Est. copies
≈ 786k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before the cut
$11.99
14k reviews
Very Positive
Rogue-likeStrategy
Cluckmech Oasis
2024
Est. copies
≈ 89k–145k
SteamSpy 200k–500k
Est. revenue
$246k–$661k after Steam's cut $447k–$1.0M before the cut
$9.99
4k reviews
Very Positive
StrategyRogue-like
Wall World
2023
Est. copies
≈ 313k–508k
SteamSpy 500k–1M
Est. revenue
$601k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$6.99
13k reviews
Very Positive
Rogue-liteMining

Sizing up your own game? See what its genre can realistically do before you build it.