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How many copies did Dungeon of the ENDLESS™ sell?

Estimated copies sold
≈ 786k–1.3M
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before the cut
from 14k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dungeon of the ENDLESS™ out and predicted the genre from its 8 similar games. Every figure here, including Dungeon of the ENDLESS™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 444k–674k
best case 2.5M (Minion Masters)
Games like Dungeon of the ENDLESS™

The middle of these games

≈ 444k–674k copies

≈ $1.7M–$3.9M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Rogue-like (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Minion Masters at ≈ 1.9M–3.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 3k to 8k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (3 of 8) and Rogue-lite (3 of 8).
The winners
Winners here lead with Simulation + Base-Building, priced around $25. The breakout hits carry Free to Play + Card Battler + PvP; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Kingdom: Classic
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Bad North: Jotunn Edition
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≈ 431k–700k
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WargameVikings
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2020
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≈ 569k–924k
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Card BattlerRogue-lite
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2015
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$4.99
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Cult ClassicCombat Racing
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Rogue-liteMining
Minion Masters
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≈ 1.9M–3.1M
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Very Positive
PvETrading Card Game

Sizing up your own game? See what its genre can realistically do before you build it.