Sign in
wishvane

How many copies did ShemHaMephorash sell?

Estimated copies sold
≈ 893–1k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 36 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ShemHaMephorash out and predicted the genre from its 8 similar games. Every figure here, including ShemHaMephorash's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 141k–1.5M
best case 10.8M (Stellaris)
Games like ShemHaMephorash

The middle of these games

≈ 141k–1.5M copies

≈ $1.4M–$23.2M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stellaris at ≈ 8.2M–13.3M copies, ≈ $112.6M–$302.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 809 reviews in their first month; the spread ran 625 to 44k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Grand Strategy (4 of 8).
The winners
Winners here lead with Space + Grand Strategy, priced around $50.
The era
The games you compared span 2006 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Manor Lords
2024
Est. copies
≈ 2.3M–3.7M
9.8x vs typical
SteamSpy 2M–5M
Est. revenue
$24.8M–$66.6M after Steam's cut $45.0M–$102.4M before the cut
$39.99
91k reviews
Very Positive
StrategyCity Builder
Imperator: Rome
2019
Est. copies
≈ 774k–1.3M
2.9x vs typical
SteamSpy 1M–2M
Est. revenue
$8.5M–$22.9M after Steam's cut $15.5M–$35.2M before the cut
$39.99
27k reviews
Mixed
StrategyGrand Strategy
Stellaris
2016
Est. copies
≈ 8.2M–13.3M
21x vs typical
SteamSpy 2M–5M
Est. revenue
$112.6M–$302.8M after Steam's cut $204.7M–$465.8M before the cut
$49.99
197k reviews
Very Positive
Cultist Simulator
2018
Est. copies
≈ 430k–698k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before the cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
NEBULOUS: Fleet Command
2022
Est. copies
≈ 110k–178k
SteamSpy 200k–500k
Est. revenue
$904k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$29.99
4k reviews
Very Positive
StrategySpace
Uplink
2006
Est. copies
≈ 154k–250k
SteamSpy 500k–1M
Est. revenue
$508k–$1.4M after Steam's cut $923k–$2.1M before the cut
$11.99
2k reviews
Very Positive
HackingIndie
Clanfolk
2022
Est. copies
≈ 100k–163k
SteamSpy 200k–500k
Est. revenue
$826k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$29.99
4k reviews
Very Positive
StrategySimulation
Rebuild 3: Gangs of Deadsville
2015
Est. copies
≈ 100k–162k
SteamSpy 100k–200k
Est. revenue
$412k–$1.1M after Steam's cut $749k–$1.7M before the cut
$14.99
2k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.