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wishvane

How big is 2020: THE RIDE?

Estimated owners
≈ 2k
from 61 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 2020: THE RIDE out and predicted the genre from its 8 similar games. Every figure here, including 2020: THE RIDE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 27k–74k
best case 436k (SUPERHOT VR)
Games like 2020: THE RIDE

The middle of these games

≈ 27k–74k copies

≈ $194k–$504k after Steam's cut

from ~853 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: SUPERHOT VR at ≈ 332k–540k copies, ≈ $2.3M–$6.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on VR (6 of 8) and FPS (3 of 8).
The winners
Winners here lead with VR + Shooter, priced around $25. The breakout hits carry Puzzle + Time Manipulation + Bullet Time; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
2011
Est. copies
≈ 69k–113k
SteamSpy 200k–500k
Est. revenue
$190k–$512k after Steam's cut $346k–$787k before the cut
$9.99
1k reviews
Mostly Positive
FlightSports
Raw Data
2017
Est. copies
≈ 86k–139k
2.9x vs typical
SteamSpy 100k–200k
Est. revenue
$942k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$39.99
2k reviews
Mostly Positive
VRAction
War Robots VR: The Skirmish
2017
Est. copies
≈ 27k–44k
SteamSpy 200k–500k
Est. revenue
Free
Free
788 reviews
Mostly Positive
Free to PlayAction
SUPERHOT VR
2017
Est. copies
≈ 332k–540k
11x vs typical
SteamSpy 1M–2M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.2M–$9.5M before the cut
$24.99
10k reviews
Very Positive
VRShooter
IRON REBELLION
2024
Est. copies
≈ 21k–34k
SteamSpy 50k–100k
Est. revenue
$145k–$391k after Steam's cut $264k–$601k before the cut
$24.99
853 reviews
Very Positive
VRMechs
Espire 1: VR Operative
2019
Est. copies
≈ 17k–27k
SteamSpy under 20k
Est. revenue
$92k–$248k after Steam's cut $168k–$381k before the cut
$19.99
582 reviews
Mixed
3D PlatformerVR
Rez Infinite
2017
Est. copies
≈ 44k–71k
SteamSpy 50k–100k
Est. revenue
$301k–$808k after Steam's cut $547k–$1.2M before the cut
$24.99
1k reviews
Very Positive
On-Rails ShooterFlight
A-Tech Cybernetic VR
2020
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$80k–$214k after Steam's cut $145k–$329k before the cut
$14.99
779 reviews
Mixed
VRSci-fi

Sizing up your own game? See what its genre can realistically do before you build it.