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How many copies did A-Tech Cybernetic VR sell?

Estimated copies sold
≈ 19k–31k
$80k–$214k after Steam's cut $145k–$329k before the cut
from 779 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left A-Tech Cybernetic VR out and predicted the genre from its 8 similar games. Every figure here, including A-Tech Cybernetic VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 105k–134k
best case 3.4M (Half-Life: Alyx)
Games like A-Tech Cybernetic VR

The middle of these games

≈ 105k–134k copies

≈ $1.1M–$1.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Half-Life: Alyx at ≈ 2.6M–4.2M copies, ≈ $43.0M–$115.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 765 to 27k.
The genre you'd be entering
Your set
Your set clusters on First-Person (5 of 8) and VR (5 of 8).
The winners
Winners here lead with VR + FPS, priced around $40.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.2M
32x vs typical
SteamSpy 2M–5M
Est. revenue
$43.0M–$115.5M after Steam's cut $78.1M–$177.7M before the cut
$59.99
105k reviews
Overwhelmingly Positive
VRFPS
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
11x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
Alien: Isolation
2014
Est. copies
≈ 3.7M–6.1M
21x vs typical
SteamSpy 2M–5M
Est. revenue
$41.0M–$110.1M after Steam's cut $74.5M–$169.4M before the cut
$39.99
66k reviews
Very Positive
Vertigo 2
2023
Est. copies
≈ 68k–110k
SteamSpy 200k–500k
Est. revenue
$557k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$29.99
3k reviews
Overwhelmingly Positive
VRIndie
High On Life
2022
Est. copies
≈ 634k–1.0M
7.9x vs typical
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.7M after Steam's cut $12.7M–$28.8M before the cut
$39.99
26k reviews
Very Positive
ComedyFPS
SCP: Labrat
2022
Est. copies
≈ 112k–181k
SteamSpy 500k–1M
Est. revenue
Free
Free
4k reviews
Very Positive
HorrorMultiplayer
Trepang2
2023
Est. copies
≈ 480k–780k
6.0x vs typical
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.6M after Steam's cut $7.2M–$16.4M before the cut
$29.99
19k reviews
Very Positive
ShooterSingleplayer
Trover Saves the Universe
2019
Est. copies
≈ 93k–151k
SteamSpy 50k–100k
Est. revenue
$768k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$29.99
3k reviews
Very Positive
AdventureIndie

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