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How many copies did Broken Universe - Tower Defense sell?

Estimated copies sold
≈ 8k–13k
$21k–$57k after Steam's cut $39k–$88k before the cut
from 313 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Broken Universe - Tower Defense out and predicted the genre from its 8 similar games. Every figure here, including Broken Universe - Tower Defense's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 738k–1.4M
best case 13.0M (7 Days to Die)
Games like Broken Universe - Tower Defense

The middle of these games

≈ 738k–1.4M copies

≈ $4.0M–$9.2M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: 7 Days to Die at ≈ 9.9M–16.1M copies, ≈ $122.7M–$330.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 6k to 327k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (6 of 8) and Survival (6 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $45. The breakout hits carry Open World Survival Craft + Post-apocalyptic + Voxel; a typical game here doesn't.
The era
The games you compared span 2011 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
21x vs typical
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.8M after Steam's cut $22.2M–$50.5M before the cut
$29.99
51k reviews
Very Positive
Base-BuildingColony Sim
Age of Darkness: Final Stand
2025
Est. copies
≈ 263k–428k
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.4M after Steam's cut $3.7M–$8.4M before the cut
$27.99
11k reviews
Mostly Positive
Tower DefenseAction RTS
Kingdom: New Lands
2016
Est. copies
≈ 514k–834k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.8M before the cut
$14.99
12k reviews
Very Positive
Mindustry
2019
Est. copies
≈ 803k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$9.99
28k reviews
Overwhelmingly Positive
Base-BuildingResource Management
Craft The World
2014
Est. copies
≈ 955k–1.6M
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before the cut
$18.99
17k reviews
Very Positive
DwarfColony Sim
Dungeon Defenders
2011
Est. copies
≈ 1.2M–1.9M
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.5M before the cut
$14.99
19k reviews
Very Positive
MultiplayerOnline Co-Op
The Riftbreaker
2021
Est. copies
≈ 611k–993k
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.6M after Steam's cut $9.2M–$20.9M before the cut
$29.99
25k reviews
Very Positive
Base-BuildingTower Defense

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