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How many copies did Dungeon Defenders sell?

Estimated copies sold
≈ 1.2M–1.9M
$4.9M–$13.3M after Steam's cut $9.0M–$20.5M before the cut
from 19k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dungeon Defenders out and predicted the genre from its 8 similar games. Every figure here, including Dungeon Defenders's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23.4M–38.0M
best case 39.3M (Black Myth: Wukong)
Games like Dungeon Defenders

The middle of these games

≈ 23.4M–38.0M copies

≈ $225.2M–$712.7M after Steam's cut

from ~505k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Black Myth: Wukong at ≈ 30.0M–48.7M copies, ≈ $494.5M–$1329.5M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Open World (5 of 8) and Third Person (4 of 8).
The winners
Winners here lead with Mythology + Action RPG, priced around $60.
The era
The games you compared span 2010 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Co-opMultiplayer

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