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How many copies did Vesper: Ether Saga - Episode 1 sell?

Estimated copies sold
≈ 273–443
$1k–$4k after Steam's cut $2k–$6k before the cut
from 11 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vesper: Ether Saga - Episode 1 out and predicted the genre from its 8 similar games. Every figure here, including Vesper: Ether Saga - Episode 1's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–14k
best case 9.3M (Divinity: Original Sin 2 - Definitive Edition)
Games like Vesper: Ether Saga - Episode 1

The middle of these games

≈ 1k–14k copies

≈ $5k–$51k after Steam's cut

from ~104 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is Fantasy (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Divinity: Original Sin 2 - Definitive Edition at ≈ 7.1M–11.5M copies, ≈ $87.4M–$235.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 65 reviews in their first month; the spread ran 14 to 508.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Fantasy (4 of 8) and Turn-Based Strategy (4 of 8).
The winners
Winners here lead with Tactical RPG + Turn-Based Strategy, priced around $45. The breakout hits carry Tactical RPG + Story Rich + CRPG; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.