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How many copies did The Pathless sell?

Estimated copies sold
≈ 54k–88k
$593k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Pathless out and predicted the genre from its 8 similar games. Every figure here, including The Pathless's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 20k–47k
best case 4.2M (Horizon Zero Dawn™ Complete Edition)
Games like The Pathless

The middle of these games

≈ 20k–47k copies

≈ $122k–$433k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Action RPG (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Horizon Zero Dawn™ Complete Edition at ≈ 3.2M–5.2M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 492 reviews in their first month; the spread ran 18 to 25k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (3 of 8) and Fantasy (3 of 8).
The winners
Winners here lead with Open World + Female Protagonist. The breakout hits carry Female Protagonist + Story Rich + Post-apocalyptic; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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