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How many copies did Banishers: Ghosts of New Eden sell?

Estimated copies sold
≈ 227k–369k
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
from 9k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Banishers: Ghosts of New Eden out and predicted the genre from its 8 similar games. Every figure here, including Banishers: Ghosts of New Eden's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 73k–549k
best case 9.0M (Clair Obscur: Expedition 33)
Games like Banishers: Ghosts of New Eden

The middle of these games

≈ 73k–549k copies

≈ $551k–$5.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Cinematic (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Clair Obscur: Expedition 33 at ≈ 6.9M–11.1M copies, ≈ $94.2M–$253.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 931 reviews in their first month; the spread ran 381 to 92k.
The genre you'd be entering
Your set
Your set clusters on Cinematic (3 of 8) and Exploration (3 of 8).
The winners
Winners here lead with Turn-Based Combat + Story Rich, priced around $50.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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