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How many copies did Rogue Voltage sell?

Estimated copies sold
≈ 16k–26k
$71k–$190k after Steam's cut $128k–$292k before the cut
from 647 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rogue Voltage out and predicted the genre from its 8 similar games. Every figure here, including Rogue Voltage's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–10k
best case 3.4M (Dota Underlords)
Games like Rogue Voltage

The middle of these games

≈ 3k–10k copies

≈ $11k–$21k after Steam's cut

from ~145 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Auto Battler (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Dota Underlords at ≈ 2.6M–4.3M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 55 reviews in their first month; the spread ran 5 to 839.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Auto Battler (3 of 8) and Automation (2 of 8).
The winners
Winners here lead with Auto Battler + Tactical. The breakout hits carry Tactical + Turn-Based Tactics + Free to Play; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dota Underlords
2019
Est. copies
≈ 2.6M–4.3M
627x vs typical
SteamSpy 5M–10M
Est. revenue
Free
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91k reviews
Very Positive
Free to PlayStrategy
WORLD OF ART JIGSAW PUZZLES
2020
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$11k–$29k after Steam's cut $20k–$45k before the cut
$10.99
145 reviews
Very Positive
PuzzleRelaxing
ShapeHero Factory
2025
Est. copies
≈ 25k–41k
7.0x vs typical
SteamSpy 20k–50k
Est. revenue
$165k–$444k after Steam's cut $300k–$684k before the cut
$23.99
1k reviews
Very Positive
Early AccessBase-Building
Card Engine
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$34k before the cut
$14.99
80 reviews
Very Positive
UtilitiesPhoto Editing
The Last Craftsman
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$9.99
78 reviews
Very Positive
Early AccessAdventure
Heroes Showdown
2020
Est. copies
≈ 8k–13k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
Free
Free
332 reviews
Mostly Positive
StrategyFree to Play
Click To Sail
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$665–$2k after Steam's cut $1k–$3k before the cut
$1.99
49 reviews
Positive
StrategyPixel Graphics
Calculate It
2024
Est. copies
≈ 7k–11k
1.9x vs typical
SteamSpy under 20k
Est. revenue
$11k–$31k after Steam's cut $21k–$47k before the cut
$5.99
279 reviews
Very Positive
Early AccessSimulation

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