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How many copies did ShapeHero Factory sell?

Estimated copies sold
≈ 25k–41k
$165k–$444k after Steam's cut $300k–$684k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ShapeHero Factory out and predicted the genre from its 8 similar games. Every figure here, including ShapeHero Factory's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15k–371k
best case 7.6M (Factorio)
Games like ShapeHero Factory

The middle of these games

≈ 15k–371k copies

≈ $70k–$2.4M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Factorio at ≈ 5.8M–9.4M copies, ≈ $55.8M–$150.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 325 reviews in their first month; the spread ran 113 to 86k.
The genre you'd be entering
Your set
Your set clusters on Automation (7 of 8) and Base-Building (7 of 8).
The winners
Winners here lead with Automation + Base-Building, priced around $35.
The era
The games you compared span 2019 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 20k–50k
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Early AccessAutomation
Vectorio
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Early AccessTower Defense
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Est. revenue
$49k–$131k after Steam's cut $89k–$202k before the cut
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478 reviews
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Factorio
2020
Est. copies
≈ 5.8M–9.4M
140x vs typical
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Est. revenue
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StrategyIdler

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