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How many copies did Fun Christmas Santa VR sell?

Estimated copies sold
≈ 149–242
$409–$1k after Steam's cut $744–$2k before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fun Christmas Santa VR out and predicted the genre from its 8 similar games. Every figure here, including Fun Christmas Santa VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 92k–730k
best case 2.7M (Rec Room)
Games like Fun Christmas Santa VR

The middle of these games

≈ 92k–730k copies

≈ $508k–$1.5M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Rec Room at ≈ 2.1M–3.4M copies.

What it took to get here
About half the games that made it here had over 899 reviews in their first month; the spread ran 63 to 18k.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with VR + First-Person.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rec Room
2021
Est. copies
≈ 2.1M–3.4M
13x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
83k reviews
Very Positive
Free to PlayVR
Mountain
2014
Est. copies
≈ 912k–1.5M
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
F1® 23
2023
Est. copies
≈ 437k–710k
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
18k reviews
Very Positive
VRRacing
HARD BULLET
2020
Est. copies
≈ 162k–263k
SteamSpy 50k–100k
Est. revenue
$891k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$19.99
7k reviews
Very Positive
VRGore
IronWolf VR
2022
Est. copies
≈ 29k–48k
SteamSpy 20k–50k
Est. revenue
$161k–$433k after Steam's cut $293k–$666k before the cut
$19.99
1k reviews
Very Positive
Co-opSubmarine
UNDERDOGS
2024
Est. copies
≈ 72k–117k
SteamSpy 50k–100k
Est. revenue
$596k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$29.99
3k reviews
Overwhelmingly Positive
VRAction-Adventure
The Break-In
2025
Est. copies
≈ 65k–105k
SteamSpy 200k–500k
Est. revenue
$356k–$957k after Steam's cut $647k–$1.5M before the cut
$19.99
3k reviews
Very Positive
VRMultiplayer
X-Plane 12
2022
Est. copies
≈ 160k–260k
SteamSpy 100k–200k
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$59.99
6k reviews
Very Positive
SimulationFlight

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