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How many copies did UNDERDOGS sell?

Estimated copies sold
≈ 72k–117k
$596k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
from 3k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left UNDERDOGS out and predicted the genre from its 8 similar games. Every figure here, including UNDERDOGS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 87k–709k
best case 1.5M (Bodycam)
Games like UNDERDOGS

The middle of these games

≈ 87k–709k copies

≈ $930k–$7.5M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Bodycam at ≈ 1.2M–1.9M copies, ≈ $10.5M–$28.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 887 reviews in their first month; the spread ran 63 to 17k.
The genre you'd be entering
Your set
Your set clusters on VR (6 of 8) and Physics (4 of 8).
The winners
Winners here lead with FPS + Realistic, priced around $33.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Bodycam
2024
Est. copies
≈ 1.2M–1.9M
7.1x vs typical
SteamSpy 500k–1M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.2M–$43.6M before the cut
$33.32
46k reviews
Mostly Positive
Early AccessFPS
X-Plane 12
2022
Est. copies
≈ 160k–260k
SteamSpy 100k–200k
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$59.99
6k reviews
Very Positive
SimulationFlight
Arizona Sunshine® VR 2
2023
Est. copies
≈ 67k–109k
SteamSpy 20k–50k
Est. revenue
$554k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$29.99
3k reviews
Very Positive
VRAction
Grimlord
2024
Est. copies
≈ 28k–46k
SteamSpy 20k–50k
Est. revenue
$235k–$632k after Steam's cut $427k–$972k before the cut
$29.99
1k reviews
Mostly Positive
BONELAB
2022
Est. copies
≈ 502k–816k
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$5.5M–$14.9M after Steam's cut $10.0M–$22.9M before the cut
$39.99
20k reviews
Very Positive
VRPhysics
The Break-In
2025
Est. copies
≈ 65k–105k
SteamSpy 200k–500k
Est. revenue
$356k–$957k after Steam's cut $647k–$1.5M before the cut
$19.99
3k reviews
Very Positive
VRMultiplayer
Amazing Frog?
2014
Est. copies
≈ 655k–1.1M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.7M after Steam's cut $6.5M–$14.9M before the cut
$19.99
12k reviews
Very Positive
Early Access4 Player Local
HARD BULLET
2020
Est. copies
≈ 162k–263k
SteamSpy 50k–100k
Est. revenue
$891k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$19.99
7k reviews
Very Positive
VRGore

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