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How many copies did Dragon Creek sell?

Estimated copies sold
≈ 4k–6k
$15k–$41k after Steam's cut $28k–$63k before the cut
from 149 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dragon Creek out and predicted the genre from its 8 similar games. Every figure here, including Dragon Creek's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–47k
best case 1.4M (ROUNDS)
Games like Dragon Creek

The middle of these games

≈ 9k–47k copies

≈ $34k–$462k after Steam's cut

from ~413 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Time Management (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: ROUNDS at ≈ 1.1M–1.8M copies, ≈ $1.8M–$4.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 711 reviews in their first month; the spread ran 101 to 4k.
The genre you'd be entering
Your set
Your set clusters on Time Management (4 of 8) and Life Sim (3 of 8).
The winners
Winners here lead with Fighting + 2D Fighter, priced around $6. The breakout hits carry Multiplayer + Fighting + Local Multiplayer; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ROUNDS
2021
Est. copies
≈ 1.1M–1.8M
107x vs typical
SteamSpy 2M–5M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before the cut
$5.99
44k reviews
Overwhelmingly Positive
MultiplayerFighting
Forest Heroes
2025
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$20k–$54k after Steam's cut $37k–$83k before the cut
$9.99
295 reviews
Very Positive
Early AccessStrategy
Retirement Simulator
2022
Est. copies
≈ 97k–158k
9.5x vs typical
SteamSpy 100k–200k
Est. revenue
$375k–$1.0M after Steam's cut $681k–$1.5M before the cut
$13.99
4k reviews
Mostly Negative
Early AccessSimulation
Ark of Charon
2024
Est. copies
≈ 10k–17k
SteamSpy 20k–50k
Est. revenue
$70k–$189k after Steam's cut $128k–$291k before the cut
$24.99
413 reviews
Mostly Positive
SimulationStrategy
Office Life
2024
Est. copies
≈ 53k–85k
5.1x vs typical
SteamSpy 50k–100k
Est. revenue
$289k–$777k after Steam's cut $525k–$1.2M before the cut
$19.99
2k reviews
Very Positive
Story RichLife Sim
Card Creator
2017
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$212k–$571k after Steam's cut $386k–$878k before the cut
$39.99
561 reviews
Mixed
TabletopCard Game
Katy and Bob Way Back Home
2017
Est. copies
≈ 4k–7k
SteamSpy 20k–50k
Est. revenue
$17k–$47k after Steam's cut $31k–$72k before the cut
$14.99
122 reviews
Very Positive
StrategyCasual
Shokudo Underworld
2024
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$11k–$30k after Steam's cut $21k–$47k before the cut
$5.99
277 reviews
Very Positive
CasualCute

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