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How many copies did Shokudo Underworld sell?

Estimated copies sold
≈ 7k–11k
$11k–$30k after Steam's cut $21k–$47k before the cut
from 277 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shokudo Underworld out and predicted the genre from its 8 similar games. Every figure here, including Shokudo Underworld's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 480–20k
best case 127k (Battle Chef Brigade Deluxe)
Games like Shokudo Underworld

The middle of these games

≈ 480–20k copies

≈ $2k–$181k after Steam's cut

from ~63 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Cooking (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Battle Chef Brigade Deluxe at ≈ 97k–157k copies, ≈ $532k–$1.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 40 reviews in their first month; the spread ran 2 to 949.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Cooking (4 of 8) and Fantasy (3 of 8).
The winners
Winners here lead with Cooking + Female Protagonist, priced around $20.
The era
The games you compared span 2017 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Battle Chef Brigade Deluxe
2017
Est. copies
≈ 97k–157k
45x vs typical
SteamSpy 100k–200k
Est. revenue
$532k–$1.4M after Steam's cut $967k–$2.2M before the cut
$19.99
3k reviews
Overwhelmingly Positive
ActionRPG
Cuisineer
2023
Est. copies
≈ 52k–84k
33x vs typical
SteamSpy 100k–200k
Est. revenue
$354k–$953k after Steam's cut $645k–$1.5M before the cut
$24.99
2k reviews
Mostly Positive
Action RoguelikeCooking
Cinderella VR
2018
Est. copies
≈ 152–247
SteamSpy under 20k
Est. revenue
$417–$1k after Steam's cut $759–$2k before the cut
$9.99
5 reviews
5 user reviews
WholesomeVR
Fireside
2024
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$10k–$26k after Steam's cut $17k–$39k before the cut
$14.99
93 reviews
Very Positive
AdventureCute
Frogvival
2023
Est. copies
≈ 347–564
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$12.99
14 reviews
Mixed
Farming SimExploration
Blue Oak Bridge
2023
Est. copies
≈ 3k–5k
2.0x vs typical
SteamSpy under 20k
Est. revenue
$13k–$34k after Steam's cut $23k–$52k before the cut
$14.99
123 reviews
Mostly Positive
AbyssalRestaurant
2024
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$4.99
32 reviews
Mixed
Early AccessImmersive Sim
Diets & Deities
2024
Est. copies
≈ 372–605
SteamSpy under 20k
Est. revenue
$510–$1k after Steam's cut $928–$2k before the cut
$4.99
15 reviews
Positive
RhythmCooking

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