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How many copies did WolfQuest: Classic sell?

Estimated copies sold
≈ 41k–67k
$341k–$918k after Steam's cut $621k–$1.4M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left WolfQuest: Classic out and predicted the genre from its 8 similar games. Every figure here, including WolfQuest: Classic's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.1M–6.3M
best case 27.2M (The Forest)
Games like WolfQuest: Classic

The middle of these games

≈ 3.1M–6.3M copies

≈ $20.7M–$55.4M after Steam's cut

from ~94k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Forest at ≈ 20.7M–33.6M copies, ≈ $113.8M–$305.9M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Survival (5 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $22. The breakout hits carry Open World Survival Craft + Open World + Survival; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Plague Inc: Evolved
2016
Est. copies
≈ 2.7M–4.4M
SteamSpy 1M–2M
Est. revenue
$11.2M–$30.2M after Steam's cut $20.4M–$46.5M before the cut
$14.99
66k reviews
Very Positive
StrategySimulation
The Isle
2015
Est. copies
≈ 5.8M–9.5M
SteamSpy 500k–1M
Est. revenue
$32.0M–$86.1M after Steam's cut $58.2M–$132.5M before the cut
$19.99
119k reviews
Very Positive
DinosaursSurvival
Car Mechanic Simulator 2018
2017
Est. copies
≈ 1.9M–3.2M
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.8M after Steam's cut $19.4M–$44.2M before the cut
$19.99
57k reviews
Very Positive
SimulationAutomobile Sim
The Forest
2018
Est. copies
≈ 20.7M–33.6M
7.2x vs typical
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Project Zomboid
2013
Est. copies
≈ 30.2M–49.0M
5.1x vs typical
SteamSpy 10M–20M
Est. revenue
$207.3M–$557.3M after Steam's cut $376.9M–$857.4M before the cut
$24.99
477k reviews
Very Positive
SurvivalZombies
My Summer Car
2025
Est. copies
≈ 2.9M–4.7M
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.8M–$49.5M before the cut
$14.99
117k reviews
Very Positive
Automobile SimSimulation
This War of Mine
2014
Est. copies
≈ 5.5M–8.9M
SteamSpy 2M–5M
Est. revenue
$30.0M–$80.8M after Steam's cut $54.6M–$124.3M before the cut
$19.99
98k reviews
Very Positive
SurvivalWar
Russian Fishing 4
2021
Est. copies
≈ 2.2M–3.6M
SteamSpy 5M–10M
Est. revenue
Free
Free
90k reviews
Mixed
FishingMultiplayer

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