Sign in
wishvane

How many copies did Agent Intercept sell?

Estimated copies sold
≈ 5k–8k
$13k–$35k after Steam's cut $24k–$54k before the cut
from 193 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Agent Intercept out and predicted the genre from its 8 similar games. Every figure here, including Agent Intercept's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 206k–551k
best case 901k (Need for Speed™ Most Wanted)
Games like Agent Intercept

The middle of these games

≈ 206k–551k copies

≈ $1.6M–$3.3M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Need for Speed™ Most Wanted at ≈ 687k–1.1M copies, ≈ $3.8M–$10.2M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Racing (8 of 8) and Automobile Sim (7 of 8).
The winners
Winners here lead with Racing + Driving, priced around $20. The breakout hits carry Driving; a typical game here doesn't.
The era
The games you compared span 2006 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Need for Speed™ Most Wanted
2020
Est. copies
≈ 687k–1.1M
5.4x vs typical
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.2M after Steam's cut $6.9M–$15.6M before the cut
$19.99
28k reviews
Mostly Positive
RacingMultiplayer
FlatOut 2
2006
Est. copies
≈ 1.4M–2.3M
4.3x vs typical
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
Tokyo Xtreme Racer
2025
Est. copies
≈ 388k–631k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before the cut
$49.99
16k reviews
Very Positive
RacingDriving
FlatOut: Ultimate Carnage Collector's Edition
2008
Est. copies
≈ 487k–792k
SteamSpy 500k–1M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.7M–$22.2M before the cut
$39.99
8k reviews
Very Positive
Combat RacingRacing
FlatOut
2007
Est. copies
≈ 420k–682k
SteamSpy 100k–200k
Est. revenue
$865k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$7.49
7k reviews
Very Positive
Combat RacingRacing
GRIP: Combat Racing
2018
Est. copies
≈ 157k–254k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$29.99
5k reviews
Very Positive
RacingAction
BallisticNG
2018
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$468k–$1.3M after Steam's cut $851k–$1.9M before the cut
$14.99
4k reviews
Very Positive
Combat RacingFuturistic
Gas Guzzlers Extreme
2013
Est. copies
≈ 261k–424k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$24.99
4k reviews
Very Positive
Combat RacingVehicular Combat

Sizing up your own game? See what its genre can realistically do before you build it.