wishvane
How many copies did Agent Intercept sell?
Estimated copies sold
≈ 4k–7k
$12k–$33k net $22k–$51k gross
from 180 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Agent Intercept out and predicted the genre from its 8 similar games. Every figure here, including Agent Intercept's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 204k–446k
best case 919k (Need for Speed™ Most Wanted)
The Racing lane

A solid, mid-sized genre: most sell around 281k copies, with a few that break out far above.

A typical game
≈ 281k copies
≈ $2.4M after Steam's cut
from ~5k reviews
Best case
≈ 919k copies
Need for Speed™ Most Wanted · ≈ $7.1M after Steam's cut
from 27k reviews
A breakout hit, far above a typical game.

5 of your 8 games sit in the typical range; 3 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Racing + Driving, priced around $20.
  • The breakout hits carry Driving; a typical game here doesn't.
  • The games you compared span 2006 to 2025, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2020
Est. copies
≈ 700k–1.1M
5.2x vs typical
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.4M net $7.0M–$15.9M gross
$19.99
27k reviews
Mostly Positive
RacingMultiplayer +6
2006
Est. copies
≈ 1.1M–1.8M
4.3x vs typical
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M net $5.7M–$12.9M gross
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing +6
2025
Est. copies
≈ 372k–604k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$5.1M–$13.7M net $9.3M–$21.1M gross
$49.99
15k reviews
Very Positive
RacingDriving +6
2008
Est. copies
≈ 396k–644k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M net $4.0M–$9.0M gross
$19.99
8k reviews
Very Positive
Combat RacingRacing +6
2007
Est. copies
≈ 340k–553k
SteamSpy 100k–200k
Est. revenue
$701k–$1.9M net $1.3M–$2.9M gross
$7.49
7k reviews
Very Positive
Combat RacingRacing +6
2018
Est. copies
≈ 156k–253k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M net $2.3M–$5.3M gross
$29.99
5k reviews
Very Positive
RacingAction +6
2018
Est. copies
≈ 113k–183k
SteamSpy 200k–500k
Est. revenue
$465k–$1.2M net $845k–$1.9M gross
$14.99
4k reviews
Very Positive
Combat RacingFuturistic +6
2013
Est. copies
≈ 214k–347k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M net $2.7M–$6.1M gross
$24.99
4k reviews
Very Positive
Combat RacingVehicular Combat +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples