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How many copies did EarthRoyale sell?

Estimated copies sold
≈ 4k–7k
$10k–$26k after Steam's cut $18k–$40k before the cut
from 179 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left EarthRoyale out and predicted the genre from its 8 similar games. Every figure here, including EarthRoyale's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 159k–1.7M
best case 2.0M (Victoria 3)
Games like EarthRoyale

The middle of these games

≈ 159k–1.7M copies

≈ $700k–$21.4M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Victoria 3 at ≈ 1.5M–2.5M copies, ≈ $20.8M–$55.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 333 to 35k.
The genre you'd be entering
Your set
Your set clusters on Political Sim (7 of 8) and Grand Strategy (6 of 8).
The winners
Winners here lead with Grand Strategy + Economy, priced around $50.
The era
The games you compared span 2009 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Crisis in the Kremlin
2017
Est. copies
≈ 50k–82k
SteamSpy 200k–500k
Est. revenue
$69k–$186k after Steam's cut $126k–$286k before the cut
$4.99
1k reviews
Very Positive
Political SimStrategy
Imperator: Rome
2019
Est. copies
≈ 774k–1.3M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$8.5M–$22.9M after Steam's cut $15.5M–$35.2M before the cut
$39.99
27k reviews
Mixed
StrategyGrand Strategy
Fantasy Map Simulator
2024
Est. copies
≈ 106k–173k
SteamSpy 100k–200k
Est. revenue
$234k–$628k after Steam's cut $425k–$966k before the cut
$7.99
4k reviews
Very Positive
Early AccessGod Game
Ages of Conflict: World War Simulator
2023
Est. copies
≈ 223k–362k
SteamSpy 200k–500k
Est. revenue
$428k–$1.2M after Steam's cut $778k–$1.8M before the cut
$6.99
9k reviews
Overwhelmingly Positive
IdlerSimulation
Victoria II
2010
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.7M after Steam's cut $12.6M–$28.7M before the cut
$19.99
20k reviews
Very Positive
Grand StrategyStrategy
Europa Universalis III Complete
2009
Est. copies
≈ 126k–206k
SteamSpy 200k–500k
Est. revenue
$521k–$1.4M after Steam's cut $948k–$2.2M before the cut
$14.99
2k reviews
Very Positive
Grand StrategyStrategy
Victoria 3
2022
Est. copies
≈ 1.5M–2.5M
4.2x vs typical
SteamSpy 1M–2M
Est. revenue
$20.8M–$55.9M after Steam's cut $37.8M–$86.0M before the cut
$49.99
61k reviews
Mostly Positive
Grand StrategyEconomy
Sid Meier's Civilization VII
2025
Est. copies
≈ 1.4M–2.4M
4.0x vs typical
SteamSpy 1M–2M
Est. revenue
$27.9M–$75.0M after Steam's cut $50.7M–$115.4M before the cut
$69.99
58k reviews
Mixed
Grand StrategyHistorical

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