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How many copies did Heaven Dust 2 sell?

Estimated copies sold
≈ 21k–35k
$88k–$236k after Steam's cut $159k–$363k before the cut
from 858 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Heaven Dust 2 out and predicted the genre from its 8 similar games. Every figure here, including Heaven Dust 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–79k
best case 530k (Deadzone: Rogue)
Games like Heaven Dust 2

The middle of these games

≈ 3k–79k copies

≈ $15k–$457k after Steam's cut

from ~250 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Deadzone: Rogue at ≈ 404k–656k copies, ≈ $2.8M–$7.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 240 reviews in their first month; the spread ran 13 to 9k.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (6 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Rogue-like + FPS, priced around $25.
The era
The games you compared span 2013 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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65x vs typical
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RPGAction

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