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wishvane

How many copies did Build Em' Faster sell?

Estimated copies sold
≈ 74–121
$41–$110 after Steam's cut $74–$169 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Build Em' Faster out and predicted the genre from its 8 similar games. Every figure here, including Build Em' Faster's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–31k
best case 189k (Ninja Kiwi Archive)
Games like Build Em' Faster

The middle of these games

≈ 1k–31k copies

≈ $2k–$84k after Steam's cut

from ~424 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Ninja Kiwi Archive at ≈ 144k–234k copies.

What it took to get here
About half the games that made it here had over 80 reviews in their first month; the spread ran 7 to 537.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Top-Down Shooter (5 of 8) and Tower Defense (5 of 8).
The winners
Winners here lead with Arcade + Tower Defense.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SingleplayerTwin Stick Shooter

Sizing up your own game? See what its genre can realistically do before you build it.