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How many copies did Re: LieF ~ Shin'ainaru Anata e~ sell?

Estimated copies sold
≈ 23k–38k
$223k–$600k after Steam's cut $406k–$923k before the cut
from 935 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Re: LieF ~ Shin'ainaru Anata e~ out and predicted the genre from its 8 similar games. Every figure here, including Re: LieF ~ Shin'ainaru Anata e~'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 438k–1.3M
best case 3.8M (Mirror 2: Project X)
Games like Re: LieF ~ Shin'ainaru Anata e~

The middle of these games

≈ 438k–1.3M copies

≈ $2.0M–$4.5M after Steam's cut

from ~23k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Mirror 2: Project X at ≈ 2.9M–4.7M copies, ≈ $1.6M–$4.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 165 to 23k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (8 of 8) and Interactive Fiction (5 of 8).
The winners
Winners here lead with Match 3 + Anime, priced around $2.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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