Sign in
wishvane

How many copies did Ragdoll: Fall Simulator sell?

Estimated copies sold
≈ 2k–4k
$7k–$18k after Steam's cut $12k–$28k before the cut
from 98 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ragdoll: Fall Simulator out and predicted the genre from its 8 similar games. Every figure here, including Ragdoll: Fall Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.8M–4.8M
best case 26.7M (BeamNG.drive)
Games like Ragdoll: Fall Simulator

The middle of these games

≈ 1.8M–4.8M copies

≈ $17.0M–$37.5M after Steam's cut

from ~59k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 22k reviews in their first month; the spread ran 44 to 38k.
The genre you'd be entering
Your set
Your set clusters on Destruction (8 of 8) and Physics (8 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Teardown
2022
Est. copies
≈ 3.4M–5.5M
2.3x vs typical
SteamSpy 2M–5M
Est. revenue
$27.7M–$74.5M after Steam's cut $50.4M–$114.7M before the cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.9M–$34.7M after Steam's cut $23.5M–$53.4M before the cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
7.0x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Goat Simulator
2014
Est. copies
≈ 3.9M–6.4M
SteamSpy 2M–5M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.6M–$44.7M before the cut
$9.99
70k reviews
Very Positive
SimulationFunny
Wreckfest
2018
Est. copies
≈ 1.3M–2.0M
SteamSpy 1M–2M
Est. revenue
$10.4M–$27.9M after Steam's cut $18.9M–$42.9M before the cut
$29.99
41k reviews
Very Positive
RacingDestruction
Brick Rigs
2023
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$8.1M–$21.7M after Steam's cut $14.7M–$33.4M before the cut
$19.99
59k reviews
Very Positive
SandboxDestruction
Hardspace: Shipbreaker
2022
Est. copies
≈ 554k–900k
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$34.99
22k reviews
Very Positive
SpaceSci-fi
Catlateral Damage: Remeowstered
2021
Est. copies
≈ 9k–15k
too small to compare
SteamSpy under 20k
Est. revenue
$37k–$100k after Steam's cut $67k–$153k before the cut
$14.99
362 reviews
Very Positive
CatsSimulation

Sizing up your own game? See what its genre can realistically do before you build it.