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How many copies did Guardians of Hyelore sell?

Estimated copies sold
≈ 1k–2k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 60 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Guardians of Hyelore out and predicted the genre from its 8 similar games. Every figure here, including Guardians of Hyelore's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 211k–931k
best case 1.7M (Foxhole)
Games like Guardians of Hyelore

The middle of these games

≈ 211k–931k copies

≈ $2.0M–$7.2M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Military (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Foxhole at ≈ 1.3M–2.1M copies, ≈ $10.8M–$29.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 2k to 24k.
The genre you'd be entering
Your set
Your set clusters on Military (4 of 8) and RTS (4 of 8).
The winners
Winners here lead with Wargame + Military, priced around $30.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

RUNNING WITH RIFLES
2015
Est. copies
≈ 817k–1.3M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$3.4M–$9.1M after Steam's cut $6.1M–$13.9M before the cut
$14.99
17k reviews
Very Positive
Top-Down ShooterAction
Foxhole
2022
Est. copies
≈ 1.3M–2.1M
5.0x vs typical
SteamSpy 1M–2M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.7M–$44.8M before the cut
$29.99
53k reviews
Mostly Positive
Massively MultiplayerWargame
UBOAT
2024
Est. copies
≈ 673k–1.1M
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
$5.6M–$14.9M after Steam's cut $10.1M–$23.0M before the cut
$29.99
27k reviews
Very Positive
SimulationWorld War II
Bad North: Jotunn Edition
2018
Est. copies
≈ 431k–700k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.3M before the cut
$14.99
14k reviews
Very Positive
WargameVikings
Medieval Kingdom Wars
2019
Est. copies
≈ 75k–122k
SteamSpy 50k–100k
Est. revenue
$311k–$835k after Steam's cut $565k–$1.3M before the cut
$14.99
3k reviews
Mostly Positive
Animal Revolt Battle Simulator
2022
Est. copies
≈ 169k–275k
SteamSpy 200k–500k
Est. revenue
$698k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$14.99
7k reviews
Overwhelmingly Positive
IndieSandbox
Steel Division: Normandy 44
2017
Est. copies
≈ 217k–353k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
$19.99
6k reviews
Mostly Positive
World War IIStrategy
Last Train Home
2023
Est. copies
≈ 136k–222k
SteamSpy 100k–200k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before the cut
$39.99
6k reviews
Very Positive
StrategyReal Time Tactics

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