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How many copies did Bad North: Jotunn Edition sell?

Estimated copies sold
≈ 431k–700k
$1.8M–$4.8M after Steam's cut $3.2M–$7.3M before the cut
from 14k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bad North: Jotunn Edition out and predicted the genre from its 8 similar games. Every figure here, including Bad North: Jotunn Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 161k–510k
best case 757k (Tribes of Midgard)
Games like Bad North: Jotunn Edition

The middle of these games

≈ 161k–510k copies

≈ $1.5M–$4.3M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Tribes of Midgard at ≈ 576k–937k copies, ≈ $3.2M–$8.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 2 to 11k.
The genre you'd be entering
Your set
Your set clusters on RTS (5 of 8) and Tactical (4 of 8).
The winners
Winners here lead with Open World Survival Craft + Action RPG, priced around $20.
The era
The games you compared span 2006 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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