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How many copies did Cat's Menace sell?

Estimated copies sold
≈ 347–564
$190–$511 after Steam's cut $345–$786 before the cut
from 14 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cat's Menace out and predicted the genre from its 8 similar games. Every figure here, including Cat's Menace's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 217k–380k
best case 1.1M (Milk inside a bag of milk inside a bag of milk)
Games like Cat's Menace

The middle of these games

≈ 217k–380k copies

≈ $243k–$1.3M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Idler (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Milk inside a bag of milk inside a bag of milk at ≈ 850k–1.4M copies, ≈ $348k–$936k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 535 reviews in their first month; the spread ran 114 to 2k.
The genre you'd be entering
Your set
Your set clusters on Idler (4 of 8) and Visual Novel (4 of 8).
The winners
Winners here lead with Visual Novel + Psychological Horror, priced around $1. The breakout hits carry Abstract + Psychological + Adventure; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.