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How many copies did Sovietpunk: Chapter one sell?

Estimated copies sold
≈ 5k–8k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 189 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sovietpunk: Chapter one out and predicted the genre from its 8 similar games. Every figure here, including Sovietpunk: Chapter one's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–2.0M
best case 7.2M (To the Moon)
Games like Sovietpunk: Chapter one

The middle of these games

≈ 1.2M–2.0M copies

≈ $3.0M–$17.7M after Steam's cut

from ~35k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: To the Moon at ≈ 5.5M–8.9M copies, ≈ $15.0M–$40.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 332 to 13k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (7 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Story Rich + Emotional, priced around $10.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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IndieAdventure
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Sizing up your own game? See what its genre can realistically do before you build it.