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How many copies did Galactic Glitch sell?

Estimated copies sold
≈ 25k–40k
$88k–$235k after Steam's cut $159k–$362k before the cut
from 988 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Galactic Glitch out and predicted the genre from its 8 similar games. Every figure here, including Galactic Glitch's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 93k–145k
best case 33.1M (The Binding of Isaac: Rebirth)
Games like Galactic Glitch

The middle of these games

≈ 93k–145k copies

≈ $537k–$841k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Binding of Isaac: Rebirth at ≈ 25.2M–41.0M copies, ≈ $104.0M–$279.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 430 to 2k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $15. The breakout hits carry Indie + Difficult + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Binding of Isaac: Rebirth
2014
Est. copies
≈ 25.2M–41.0M
147x vs typical
SteamSpy 5M–10M
Est. revenue
$104.0M–$279.6M after Steam's cut $189.1M–$430.1M before the cut
$14.99
450k reviews
Overwhelmingly Positive
Action RoguelikeRogue-like
Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
29x vs typical
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.4M after Steam's cut $28.0M–$63.6M before the cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
ENDLESS Dungeon™ - Definitive Edition
2023
Est. copies
≈ 95k–155k
SteamSpy 200k–500k
Est. revenue
$393k–$1.1M after Steam's cut $714k–$1.6M before the cut
$14.99
4k reviews
Mixed
ActionTower Defense
Blazing Beaks
2019
Est. copies
≈ 76k–123k
SteamSpy under 20k
Est. revenue
$312k–$838k after Steam's cut $567k–$1.3M before the cut
$14.99
3k reviews
Very Positive
Pixel GraphicsAction Roguelike
Revita
2022
Est. copies
≈ 60k–98k
SteamSpy 200k–500k
Est. revenue
$282k–$757k after Steam's cut $512k–$1.2M before the cut
$16.99
2k reviews
Very Positive
Action RoguelikeTwin Stick Shooter
Star of Providence
2017
Est. copies
≈ 116k–188k
SteamSpy 50k–100k
Est. revenue
$477k–$1.3M after Steam's cut $867k–$2.0M before the cut
$14.99
3k reviews
Overwhelmingly Positive
Dead Estate
2021
Est. copies
≈ 165k–268k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$679k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$14.99
7k reviews
Very Positive
Action RoguelikeTwin Stick Shooter
Patch Quest
2023
Est. copies
≈ 69k–112k
SteamSpy 100k–200k
Est. revenue
$285k–$765k after Steam's cut $517k–$1.2M before the cut
$14.99
3k reviews
Very Positive
AdventureCreature Collector

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