Sign in
wishvane

How many copies did Arizona Sunshine® VR 2 sell?

Estimated copies sold
≈ 67k–109k
$554k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Arizona Sunshine® VR 2 out and predicted the genre from its 8 similar games. Every figure here, including Arizona Sunshine® VR 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14k–51k
best case 102k (After the Fall®)
Games like Arizona Sunshine® VR 2

The middle of these games

≈ 14k–51k copies

≈ $110k–$349k after Steam's cut

from ~775 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: After the Fall® at ≈ 77k–126k copies, ≈ $426k–$1.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 330 reviews in their first month; the spread ran 93 to 967.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Zombies (7 of 8).
The winners
Winners here lead with VR + Co-op, priced around $20.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Living Remain
2025
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$41k–$110k after Steam's cut $74k–$169k before the cut
$19.99
300 reviews
Mostly Positive
VRAction-Adventure
The Walking Dead: Saints & Sinners - Chapter 2: Retribution
2023
Est. copies
≈ 46k–75k
2.4x vs typical
SteamSpy 50k–100k
Est. revenue
$127k–$341k after Steam's cut $231k–$525k before the cut
$9.99
2k reviews
Mixed
VRAction
Afterlife VR
2022
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$20k–$53k after Steam's cut $36k–$82k before the cut
$14.99
194 reviews
Very Positive
HorrorAdventure
Killing Floor: Incursion
2017
Est. copies
≈ 37k–60k
SteamSpy 200k–500k
Est. revenue
$202k–$542k after Steam's cut $367k–$835k before the cut
$19.99
1k reviews
Mixed
ActionGore
After the Fall®
2021
Est. copies
≈ 77k–126k
4.0x vs typical
SteamSpy 100k–200k
Est. revenue
$426k–$1.1M after Steam's cut $774k–$1.8M before the cut
$19.99
3k reviews
Mostly Positive
VRCo-op
REQUISITION VR
2023
Est. copies
≈ 12k–19k
SteamSpy under 20k
Est. revenue
$66k–$177k after Steam's cut $119k–$272k before the cut
$19.99
482 reviews
Mixed
VRAction
HordeZ
2016
Est. copies
≈ 16k–27k
SteamSpy 50k–100k
Est. revenue
$76k–$205k after Steam's cut $139k–$316k before the cut
$16.99
393 reviews
Very Positive
ActionIndie
Arizona Sunshine® VR Remake
2024
Est. copies
≈ 34k–55k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$185k–$497k after Steam's cut $336k–$764k before the cut
$19.99
1k reviews
Very Positive
FPSShooter

Sizing up your own game? See what its genre can realistically do before you build it.